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ALEX CAMELIO: PORTFOLIO SAMPLES
The following animations were created for an independent action/role playing game that is currently in development and nearing completion. On this project, I am serving as scenario writer, artist/animator, and level designer. The concept is a modified version of an unsold pitch I developed in 2009.
The following animations and icons were created for an unfinished game development project that was put on indefinite hiatus in 2021. The black-and-white style is evocative of classic Macintosh software--especially HyperCard, which inspired me at a young age. On this project, I served as co-creator, scenario writer, and artist/animator. A few character designs from this game have been repurposed for the preceding project.
These animations were developed as a training exercise, the goal of which was to create flashy movesets for fighting game characters. Inspirations for these sequences include such video game series as Guilty Gear, Darkstalkers, King of Fighters, and Metal Slug.
I contributed the following 9 x 17 pixel animations for the 30th anniversary celebration of GNU/Linux, held at Boston's MIT campus in 2013. Each pixel corresponds to a window of MIT's Green Building: these were displayed using colored lights in the building's windows such that the animation was visible across Boston. A sample of what this looked like can be seen here. Fittingly, these were also designed and animated in the GNU Image Manipulation Program.
The following designs are a sampling of those created for the 2011 iOS video game Clyde vs. the Maze. On this project I served as co-creator, as well as the game's sole artist, animator, and level designer. Everything here was drawn and animated in the GNU Image Manipulation Program, though I animated the game's cutscenes in Adobe Flash.
I drew the following comics from scratch using the GNU Image Manipulation Program.
The illustration below was drawn by hand with Micron ink pens, then scanned, colored, and retouched in the GNU Image Manipulation Program.
The following comic was drawn from scratch in Inkscape, and is a Scalable Vector Graphic (SVG).

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